Quantum of Solace – IT / Design


During the development of Quantum of Solace I moved from an IT position into Design. For Quantum of Solace I was responsible for and assisted with Gameplay and Art Feedback, Optimizations, and General Bug fixing for all multiplayer maps Nerve Software created. Those include:

  • Concourse
  • Rooftop
  • Science Center
  • Spa
  • Italia


IT Specialist / Designer


Nerve Software