Orcs Must Die Unchained – Technical Producer

Orcs Must Die Unchained – Technical Producer

• Worked with frontend and backend server developers throughout the production of multiple releases / revisions of Orcs Must Die Unchained.

• Responsible for the scheduling and internal management of tasks for both frontend and backend server development as well as dev OPS.

• Coordinated meetings between members of all disciplines as needed to further work on sprint (CBs – Closed Beta) objectives.

• Planned all resources and scheduling for functional testing of new systems implemented by the server developers.

• Managed communication and build delivery to external partners, this included (but was not limited to) version control, build creation, changelists, etc.


Wisecracking multiplayer action that uniquely blends the strategic depth of a MOBA with intense third-person combat as you fight in a wild battle for fortress supremacy.


Technical Producer


Robot Entertainment